Part 3 - Physics Engine
That Fruit Game » Devlog
To create the physics engine I started by creating the line based polygon collider code, since all the fruits would be different shapes I needed a flexible collider shape. Once I had the collider collision solution I had what I needed and jumped straight in to writing the physics simulation. Creating a 2D physics engine from scratch is a big challenge and I'm very happy I was able to get this games physics stable.
That Fruit Game
Drop and combine fruit until the glass is full.
Status | Released |
Author | EthanAShulman |
Genre | Puzzle |
Tags | Arcade, Casual, Physics, Suika Game, touch |
Languages | English |
Accessibility | One button |
More posts
- Part 4 - Game DesignFeb 25, 2024
- Part 2 - Javascript HTML5 EngineFeb 23, 2024
- Part 1 - ArtFeb 22, 2024
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